Kazyx, the Skeleton Yeek Possessor
[ToME 2.3.3 Character Sheet]
Name : Kazyx Age 70 STR: 18/14
Sex : Male Height 31 INT: 7
Race : Skeleton Yeek Weight 37 WIS: 7
Class : Possessor Social Class 58 DEX: 14
Body : Azog, King of the Uruk-Hai CON: 16
God : Nobody CHR: 9
+ To Melee Hit 13 Level 31 Hit Points 328/ 328
+ To Melee Damage 40 Experience 133958 Spell Points 0/ 0
+ To Ranged Hit 21 Max Exp 133958 Sanity 160/ 160
+ To Ranged Damage 2 Exp to Adv. 165000
AC 94+47 Gold 19341 Speed Fast (+25)
// Speed demon... ;) ;) ;)
(Miscellaneous Abilities)
Fighting : Heroic Perception : Bad Blows/Round: 4
Bows/Throw : Excellent Searching : Bad Shots/Round: 2
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 8d5+160
Stealth : Bad Magic Device: Legendary[5] Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You were one of five children of a Master Yeek. You were a
credit to the family. You are now a reanimated skeleton,
trying to find a new body for yourself. You thus have no
eyes, no hair, and no complexion --- yet...
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body is Azog, King of the Uruk-Hai.
You are currently in the town of Lothlorien.
You have defeated 4353 enemies.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Quelle of the 2890th year of the third age.
You have been adventuring for 16 days.
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Add Int : 3...............
Add Dex : 3...............
Add Con : ..........4.....
Add Stea. : ...........2....
Add Sear. : .2..............
Add Infra : .2..............
Add Tun.. : ..............1.
Add Speed : 3.*.............
Slay Troll: +...............
Slay Giant: +...............
Sust Str : ................
Sust Int : ......+.........
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.....+.........
Hold Life : ................
Res Acid : ....+...........
Imm Elec : ......*.........
Res Fire : ......+.........
Imm Cold : ......*...+.....
Res Pois : ......+........+
Res Fear : ................
Res Light : ................
Res Dark : ................
Res Blind : +...............
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ......+.........
Res Nexus : ................
Res Chaos : ................
Res Disen : ......+.........
Lite : .........+......
See Invis : +...............
Regen : ..........+.....
Xtra Shots: .+..............
Activate : .+........+.....
Skills (points left: 0)
- Combat 25.600 [0.600]
. Weaponmastery 33.700 [0.600]
. Archery 00.500 [0.400]
- Sneakiness 00.400 [0.700]
. Stealth -05.000 [0.700]
. Disarming 00.000 [0.500]
- Magic 01.428 [0.600]
. Magic-Device 34.000 [1.000]
- Spirituality -01.000 [0.500]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 09.910 [1.100]
. Corpse-preservation 35.200 [0.900]
. Possession 35.400 [0.800]
// The skill point plan is to max Possession, Corpse-preservation, Combat,
// Weaponmastery and Magic-Device. As an unexpected side bonus, that will
// push my Monster-lore above 12, enough to acquire a companion if I can
// find some means of generating pets.
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// This I'm wielding just for the searching bonus.
e) a Ring of Speed (+12) {90% off}
It increases your speed by 12.
You bought it from the Speed Ring Market.
// ;) ;) ;) Bought from a dungeon store on Orc 10. There's also a Potion
// Store there, so I plan to go back often looking for stat potions.
f) a Ring of Damage (+18)
You bought it from the Black Market.
k) an Amulet of Acid Resistance
It provides resistance to acid. It cannot be harmed by acid.
You bought it from the Magic shop.
// Not something I use often, but my armor had a gap in the base resists,
// and this covers it.
m) a Dwarven Lantern
// Found on Mkw 17. Very handy.
n) The Robe of Fuinquen [2,+14]
It sustains your intelligence. It provides immunity to electricity
and cold. It provides immunity to paralysis. It provides resistance
to fire, poison, nether and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 20 of Orc Cave.
// With two immunities, I can forgive a gap at resist acid... ;) ;)
o) a Mouse Fur of Electricity [1,+7]
// Princess quest reward from Mkw 30. Wondering whether I shoulda kept the
// Elven Cloak...
p) (nothing)
s) a Metal Cap of Light [3,+4]
// Princess quest reward from BDw 4. Hoping for Thengel...
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
x) a Pair of Metal Shod Boots of Stealth [6,+7] (+2 to stealth) {quest reward}
// Princess quest reward from Mkw 28. Stealthy metal boots. Who knew? ;)
z) (nothing)
{) (nothing)
|) a Shovel (+1)
[Character Inventory]
a) 10 Potions of Cure Critical Wounds {!d!k!v!s}
b) 10 Scrolls of Phase Door {@r1!*}
c) 5 Scrolls of Word of Recall {@r2!*}
d) 17 Scrolls of Identify {@r9!d!k!v!s}
e) 10 Scrolls of Satisfy Hunger {@r3!*}
f) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s}
g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
h) an Iron Rod of Illumination (50/50) {@z6!d!k!v!s}
// *Much* nicer than that light-room junkart with 100-turn recharg time. ;)
i) a Golden Rod of Cheapness of Disarming (125/125) {@z3!d!k!v!s}
// This is nice too... ;) The rod was a princess quest reward from BDw 6.
j) 5 Wands of Manathrust[1|15] (36 charges) {@a6!d!k!v!s}
k) 5 Wands of Noxious Cloud[1|25] (7 charges) {@a5!d!k!v!s}
// Hmm, getting kind of low here...
l) The Wand of Digging of Thrain (17 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
m) a Staff of Teleportation[1|20] (14 charges) {@u1!*}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) a Staff of Identify[1|15] (10 charges)
c) The Robe of Arimbar [2,+4]
It sustains your intelligence. It provides immunity to cold. It
provides resistance to life draining, acid, confusion and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 22 of Orc Cave.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
e) a Large Leather Shield of Resistance [4,+16]
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ogrillon Archer on level 22 of Orc Cave.
h) a Lizard king corpse
// Picked this up early on, after doing just enough of the Downs to net
// enough loot to afford the Wands of Manathrust for the swamp hunting...
i) Boldor, King of the Yeeks's corpse
// Picked him up on Orc 16, and wore him until I got Azog. His spells were
// handy, but I prefer Azog's hit points for now... ;)
[Home Inventory - Lothlorien ]
a) a Sprig of Athelas
b) 8 Potions of Cure Light Insanity
c) 5 Potions of Speed {!d!k!v!s}
d) 7 Potions of Healing
e) 2 Potions of Resistance
f) a Wooden Rod of Nothing (10/10)
g) a Wooden Rod of Nothing (10/10)
h) a Rod Tip of Disarming (50 Mana to cast)
// A spare, to go on the first high-capacity Istari rod I find.
i) a Wand of Fireflash[6|16] (9 charges)
j) a Wand of Fireflash[1|17] (7 charges)
k) a Wand of Fireflash[1|16] (9 charges)
l) a Wand of Essence of Speed[1|13] (4 charges)
m) a Wand of Essence of Speed[1|12] (6 charges)
n) a Staff of Healing[2|21] (3 charges)
// Assorted spares for possible future use.
o) a Ring of Damage (+14)
You bought it from the Black Market.
// Just in case I ever accumulate enough natural speed that I decide I can
// swap out the ring...
p) an Amulet of Charisma (+5)
It increases your charisma by 5.
You bought it from the Black Market.
// At my CHA, I actually need this for shopping...
q) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Revenant on level 32 of Mirkwood.
// Dropped by the princess quest guardians on Mkw 32.
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 29 of Mirkwood.
s) an Elven Cloak [4,+12] (+4 to stealth)
// Haven't decided whether my current Cloak of Electricity beats this...
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 32 of Mirkwood.
// Dropped just before I got to the Mkw 32 princess quest room. I'd love
// to swap it in, but Maedhros is currently my only source of see
// invisible.
u) The Morning Star of Aindar (2d6) (+10,-7) (+3 attacks)
It increases your charisma, ability to tunnel and attack speed by 3.
It does extra damage from electricity and fire. It strikes at demons
with holy wrath. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
// I must've been saving this to enchant up. Don't think it beats Lasher,
// though...
[The Mathom-house Inventory - Bree ]
a) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient Morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 32 of Mirkwood.
// Drop by the same pack of Uruk-hai that dropped Lasher.
b) The Arrow of Erende (1d4) (+0,-1) {cursed}
It poisons your foes. It strikes at demons with holy wrath. It
drains experience. It induces random teleportation. It aggravates
nearby creatures. It fills you with the Black Breath. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 22 of Orc Cave.
c) Smeagol's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smeagol on level 4 of Barrow-Downs.
// Tempting for the good early hit points and enormous speed, but the
// random movement would have been too annoying.
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Last updated 2006-12-10 4:43pm EST. |