Adelia Burrows, the Hobbit Summoner
[ToME 2.3.3 Character Sheet]
Name : Adelia Burrows Age 26 STR: 18/46
Sex : Female Height 31 INT: 18/71
Race : Hobbit Weight 50 WIS: 18/20
Class : Summoner Social Class 13 DEX: 18/80
Body : Player CON: 12
God : Eru Iluvatar CHR: 17
+ To Melee Hit 13 Level 31 Hit Points 254/ 254
+ To Melee Damage 15 Experience 162079 Spell Points 169/ 169
+ To Ranged Hit 24 Max Exp 162079 Sanity 222/ 222
+ To Ranged Damage 8 Exp to Adv. 225000 Piety 29762
AC 23+81 Gold 112636 Speed Fast (+3)
(Miscellaneous Abilities)
Fighting : Fair Perception : Bad Blows/Round: 4
Bows/Throw : Superb Searching : Bad Shots/Round: 2
Saving Throw: Good Disarming : Poor Mel.dmg/Rnd: 8d5+60
Stealth : Excellent Magic Device: Excellent Infra-Vision: 80 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Hobbit Bum. You are a
well-liked child. You have brown eyes, wavy auburn hair,
and an average complexion. You were notorious as a child
for keeping various forest wildlife as pets.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 17 (850')
// Dungeon town with a Forbidden Library, whence I scored my Tomes.
A lost temple: Level 20 (1000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 638 enemies.
You saved 16 princesses.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 40th Quelle of the 2890th year of the third age.
You have been adventuring for 54 days.
adefkmnopsuxz{|@
Add Str : ..3.............
Add Int : 2..5............
Add Wis : 2..............+
Add Dex : ......3..2......
Add Chr : ....2...........
Mul Mana : ...............+
Add Stea. : ...........3....
Add Sear. : .2..............
Add Infra : .2..2...........
Add Tun.. : ..............2.
Add Speed : ......3.........
Add Blows : 2...............
Slay Anim.: +...............
Slay Evil : +............+..
Slay Und. : +............+..
Slay Demon: +...............
Slay Giant: .............+..
Slay Drag.: +...............
Elec Brand: .............+..
Cold Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : .........+.....+
Sust Con : ........+.+.....
Sust Chr : ....+...........
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ........+.+.....
Hold Life : ................
Res Acid : ......+++.......
Res Elec : ....+..++.......
Imm Fire : .......+*.......
Res Cold : .......+........
Res Pois : .......+........
Res Fear : +...............
Res Light : ........+.+.....
Res Dark : ................
Res Blind : ................
Res Conf : +...+...........
Res Sound : ................
Res Shard : ....+.+.........
Res Neth : ................
Res Nexus : +.....+.........
Res Chaos : +...+...........
Res Disen : +...+...........
Lite : ..........+.....
See Invis : +...+...........
Regen : ....+...........
Xtra Shots: .+..............
Activate : .+.....+.++.....
Blessed : +...............
Cursed : ......+...+.....
Orc.ESP : .........+......
Good.ESP : .......+........
Skills (points left: 0)
- Combat 06.400 [0.600]
. Weaponmastery 00.000 [0.600]
- Archery 10.200 [0.400]
. Sling-mastery 00.000 [0.300]
- Sneakiness 02.200 [0.700]
. Stealth 06.000 [0.700]
. Disarming 02.500 [0.500]
- Magic 23.168 [0.800]
. Magic-Device 15.800 [1.000]
- Spirituality 11.400 [0.500]
. Prayer 19.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 35.320 [1.200]
. Summoning 36.000 [0.700]
. Corpse-preservation 35.000 [1.000]
// The skill point plan is to max Summoning, Corpse-preservation and
// Monster-lore, push Archery to 20 and Magic-Device to 15, buy Ammo
// creation, push Prayer far enough that all five relic quests will max it,
// and dump the rest into Magic. This is subject to change; I might not
// push Archery any further than I already have and reallocate the points
// to Magic. Now that I've got my summoning-related skills tracking
// level+4, I'm pushing Prayer with the leftovers; it'll be a while before
// I get See the Music up to wizard-light levels, though...
Abilities
* Ammo creation
[Fates]
You may find an Essence of Time on level 37.
You are fated to find a Magic Trap Set on level 4.
You are fated to meet a Large yellow snake on level 8.
You may find a Parchment - Deep Thoughts on level 8.
You are fated to meet a Jackal on level 1.
You do not know all of your fate.
// Now, I thought I'd checked all of those.
[Character Equipment]
a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It makes you completely fearless. It provides resistance to nexus,
chaos and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 32. I'd forgotten it's blessed, which
// means I can actually wield it.
d) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) a Ring of Strength (+3)
It increases your strength by 3.
You bought it from the Black Market.
f) an Indestructible Ring of Intelligence (+5)
It increases your intelligence by 5. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
k) The Amulet 'Mingallon' (+2)
It increases your charisma and infravision by 2. It sustains your
charisma. It provides resistance to electricity, shards, chaos and
disenchantment. It allows you to see invisible monsters. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master thief on level 28 of Mirkwood.
// See invisible was the primary draw for this, before I got Haradekket.
m) a Dwarven Lantern
// Found on Orc 17.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {cursed}
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It is cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Orc 16.
p) The Large Leather Shield 'Amros' [4,+14]
It sustains your constitution. It provides immunity to fire. It
provides immunity to paralysis. It provides resistance to acid,
electricity and light. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Black Market.
// Bought just recently in Gondolin. I lose reflection from my previous
// shield, but this'll let me use my Hellhound more aggressively.
s) a Metal Cap of the Noldor [3,+8] (+2)
It can be activated for detect treasure every 10+d20 turns if it is
being worn. It increases your dexterity by 2. It sustains your
dexterity. It allows you to sense the presence of orcs.
// Found in a chest on Orc 16.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {cursed}
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It is cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+0] (+3 to stealth)
It increases your stealth by 3.
It was given to you as a reward.
// Princess quest reward from BDw 6. Should've taken one of the weapons...
z) (nothing)
{) 18 Iron Shots of Sulin (1d4) (+15,+8) {@w1=g!d!k!v!s}
It does extra damage from electricity and frost. It is especially
deadly against giants. It strikes at undead with holy wrath. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
// Forged on Mkw 30. Finally, some randart ammo...
|) a Gnomish Shovel (+2)
[Character Inventory]
a) a Fireproof Tome of Knowledge {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
b) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
// This covers all my spellcasting needs for now. I should probably start
// packing my Spellbook of Charm, though, now that I think of it.
c) 8 Potions of Speed {!d!k!v!s}
d) 10 Potions of Cure Critical Wounds {!d!k!v!s}
e) 5 Scrolls of Phase Door {@r1!r!d!k!v!s}
f) 10 Scrolls of Teleportation {!d!k!v!s}
g) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
h) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
i) a Moonstone Rod of Quickness of Disarming (75/75) {@z3!d!k!v!s!!}
It can cast spells faster.
You bought it from the Black Market.
j) a Partial Totem of a Dwarven warrior named Bruce {@m1!d!k!v!s}
k) a Partial Totem of a Hellhound named Bruce {@m3!d!k!v!s}
l) a Partial Totem of a 5-headed hydra named Bruce {@m2!d!k!v!s}
// Continuing improvements to my menagerie. The Dwarven warrior (from the
// "Baruk Khazad! Khazad aimenu!" inscription) is especially fun; the hit
// points aren't great, but he does nice damage, and since he's level 0,
// I can summon lots of them at once to swarm the badguys. The Hellhound
// is from the Lothlorien Old Mage quest; I plan to pull him out more
// often, now that I have fire immunity.
m) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w3=g!d!k!v!s}
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snaga on level 10 of Orc Cave.
n) 21 Rounded Pebbles of Venom (1d2) (+7,+10) {@w2=g!d!k!v!s}
It poisons your foes.
You made it yourself.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) The Wand of Digging of Thrain (17 charges)
c) a Partial Totem of a Novice warrior
d) a Partial Totem of a Novice mage
e) a Partial Totem of a Novice paladin
f) a Partial Totem of a Baby bronze dragon
g) a Partial Totem of a Large kobold
h) a Partial Totem of a Giant tarantula
// Assorted retired totems that I should probably get rid of...
i) a Brass Lantern of Illumination (with 5618 turns of light) {@w9@t9!d!k!v!s}
It grants you the power of illuminate if it is being worn. It
provides light (radius 2) when fueled. It cannot be harmed by fire.
You bought it from the Black Market.
// Bought near the end of the Downs. Replaced with the Dwarven Lantern and
// Rod of Illumination.
j) a Small Leather Shield of Reflection [2,+6]
// Found on Orc 17; swapped out for my current randart shield.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
l) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Spellbook of Reveal Ways
c) a Spellbook of Identify
d) a Spellbook of Listen to the Music
// These are all entirely redundant now, I think.
e) a Spellbook of Charm
// I wonder if it's worth it to get this fireproofed and start packing
// it...
f) Bigby's Big Book of Brutality (genocide @ 500)
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 23 of Mirkwood.
g) 3 Sprigs of Athelas
h) 32 Potions of Cure Light Insanity
i) 10 Potions of Speed {!d!k!v!s}
j) 4 Potions of Healing
k) a Potion of *Healing*
l) a Potion of Experience
// 8-O ;) Got this from a Gelatinous cube on Mkw 16. I'm holding onto it
// until I've got my exp high enough to get the maximum bonus out of it.
m) 2 Scrolls of Reset Recall
n) a Rod Tip of Recall (80 Mana to cast)
o) a Rod Tip of Disarming (50 Mana to cast)
// Saving for good rods.
p) a Partial Totem of an Elite uruk
q) a Partial Totem of a 4-headed hydra
// More retired totems. I'm holding onto the 4-headed hydra in case
// backsplash from the 5-headed's spells turns out to be too annoying.
r) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Expensive Black Market.
// This could be considered redundant now, I suppose.
s) a Ring of Spell [Identify]
It has a spell stored inside.
You found it in the remains of a Paladin on level 20 of Orc Cave.
// This can definitely go.
t) an Amulet of Spell
u) 15 Rounded Pebbles of Venom (1d2) (+7,+14) {90% off}
It poisons your foes.
You made it yourself.
v) 16 Rounded Pebbles of Flame (1d2) (+8,+7) {90% off}
It does extra damage from fire. It cannot be harmed by fire.
You made it yourself.
// I suppose I could ditch these too...
[The Mathom-house Inventory - Bree ]
a) a True Totem of Brodda, the Easterling
b) a True Totem of Ufthak of Cirith Ungol
c) a True Totem of Ugluk, the Uruk
d) a True Totem of Nar, the Dwarf
e) a True Totem of Lagduf, the Snaga
f) a True Totem of Grishnakh, the Hill Orc
g) a True Totem of Ibun, Son of Mim
// One of my favorite hobbies for a Summoner... ;) And v2.3's re-expanded
// Mathom-house gives me plenty of room to indulge.
h) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28. You can imagine my joy... >:-\
i) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfast, Son of Ulfang on level 23 of
Mirkwood.
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Last updated 2007-09-07 11:28pm EDT. |