Vespa, the Dwarf Druid
[ToME 2.2.7 Character Dump]
Name : Vespa Age 36 STR: 18/91
Sex : Female Height 46 INT: 18/69
Race : Dwarf Weight 114 WIS: 18/171
Class : Druid Social Class 34 DEX: 18/217
Body : Player CON: 18/101
God : Yavanna Kementari CHR! 18/90
+ To Melee Hit 30 Level 42 Hit Points 502/ 502
+ To Melee Damage 44 Experience 2415033 Spell Points 299/ 299
+ To Ranged Hit 26 Max Exp 2415033 Sanity 593/ 593
+ To Ranged Damage 12 Exp to Adv. 2610000 Piety 89308
AC 27+80 Gold 1444391 Speed Fast (+17)
(Miscellaneous Abilities)
Fighting : Legendary[5] Perception : Fair Blows/Round: 9
Bows/Throw : Superb Searching : Good Shots/Round: 1
Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 9d6+396
Stealth : Fair Magic Device: Very Good Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of two children of a Dwarven Miner. You have
an uncharacteristic fascination with living things. You
have dark brown eyes, straight black hair, a three-foot
beard, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Death fate: Level 1 (50')
// My only character ever to even attempt a death fate (well, deliberately;
// I've blundered into a few on occasion...). This must have been one of
// the easier ones; the toughest monster was an Ancient bronze dragon, and
// everything else was nicely scattered and mostly stayed asleep until I
// could Pulverize it to death.
A lost temple: Level 20 (1000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 17885 enemies.
The sword that was broken is now reforged.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 34th Quelle of the 2890th year of the third age.
You have been adventuring for 48 days.
adefkmnopsuxz{|@
Add Int : .......2.2......
Add Wis : .......2.2......
Add Dex : 34..5.3.........
Add Stea. : .......2........
Add Sear. : .........2......
Add Tun.. : ..............5.
Add Speed : .48...32........
Add Blows : 3...............
Slay Anim.: +...............
Slay Orc : +...............
Sharpness : +...............
Poison Brd: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.......+.+.....
Hold Life : ................
Res Acid : .+....+++.......
Res Elec : .+......+.......
Res Fire : .+..............
Imm Cold : .+......*.......
Res Pois : +...+...........
Res Fear : ................
Res Lite : ..........+.....
Res Dark : ................
Res Blind : .........+.....+
Res Conf : ......+.........
Res Sound : ................
Res Shard : ......+.+.......
Res Neth : ................
Res Nexus : ...........+....
Res Chaos : ........+.......
Res Disen : ................
Levitate : ...........+....
Lite : ..........+.....
See Invis : .........+......
Activate : ....+..+.++.....
Orc.ESP : +...............
Skills (points left: 0)
- Combat 34.900 [0.700]
- Weaponmastery 46.750 [0.750]
. Axe-mastery 00.000 [0.200]
. Sneakiness 01.000 [0.900]
- Magic 35.380 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 18.000 [0.600]
. Conveyance 01.000 [0.300]
- Spirituality 07.200 [1.000]
. Prayer 50.000 [1.500]
. Mindcraft 35.400 [0.600]
- Monster-lore 01.000 [1.200]
. Summoning 01.000 [0.700]
// The skill point plan, some of which I've achieved, is to max Combat and
// Weaponmastery, push Mindcraft and Magic to 35 and Spell-power to 25, and
// put just enough into Prayer that we can exactly max it by completing all
// the relic quests. I'd like to have pushed Axe-mastery some, but it's
// just too expensive at that low multiplier. I decided to eschew
// Summoning on the grounds that if I were gonna go that route, I might as
// well just play a Summoner. I've also bought both the Extra Max Blows
// abilities, now that my STR and DEX are high enough to make them worth
// it.
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
[Fates]
You are fated to meet a Battle-scarred veteran on level 8.
You are fated to meet a Novice mindcrafter on level 5.
You are fated to meet a Giant white centipede on level 12.
You may find a Ring of Accuracy on level 9.
You are fated to find a Tulwar on level 12.
// I wonder if it's worth it to go back and pick these off...
[Character Equipment]
a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 30 of Moria.
// This is not as deadly as I'd like, but it's beat out every other weapon
// so far, including Anduril.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 35 of Moria.
// A nice source of resists and speed.
e) a Ring of Speed (+8)
It increases your speed by 8.
You bought it from the Speed Ring Market.
// And speaking of speed... ;) ;) This is from MoM 37; I should probably
// go back down there and see if I can better it.
f) an Indestructible Ring of Damage (+18)
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
k) an Amulet of the Serpents [+2] (+5)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 5. It provides resistance
to poison.
You found it in the remains of a Young black dragon on level 44 of Moria.
m) a Dwarven Lantern of Illumination {@w9!d!k!v!s}
It grants you the power of illuminate if it is being worn. It
provides light (radius 2) forever. It cannot be harmed by fire.
You bought it from the Black Market.
// This has been *very* handy.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, confusion and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+5] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
// A fate-find on level 1.
p) The Small Metal Shield of Aeruir [3,+5]
It provides immunity to cold. It provides immunity to paralysis. It
provides resistance to acid, electricity, shards and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 30.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stability [6,+10]
It provides resistance to nexus. It allows you to levitate.
It was given to you as a reward.
// Princess quest reward from Mkw 28.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+4,+7) (+5)
It increases your ability to tunnel by 5. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Mining Supply store.
[Character Inventory]
a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
It cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Black Market.
b) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
c) a Fireproof Tome of the Tree {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
d) a Book of Beginner Cantrips {!d!k!v!s}
e) a Spellbook of Water Bite {!d!k!v!s}
// This covers most of what I can cast; I just need a Yavanna tome now.
// Healing and Recovery are lifesavers (literally), and Geyser and Tidal
// Wave are pretty useful too (not to mention Ent's Potion...); I don't
// quite have Stone Prison up to level 10 yet, so it's not as useful as it
// could be. The Cantrip's book is for Phase Door, thanks to an early FF
// hit to Conveyance.
f) 10 Potions of Cure Critical Wounds {!d!k!v!s}
g) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
h) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s!!}
i) a Partial Totem of an Elite uruk {!d!k!v!s}
// Yeah, I know, I said I wasn't doing Summoning. This is just a "handler"
// monsters, for killing things that, for whatever reason (usually piety
// concerns), I don't want to kill myself. On reflection, I don't think
// there are any of those, so maybe I should ditch this...
j) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// Amazingly useful, as always... ;)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Book of Beginner Cantrips
b) The Toenail of Vecna
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 1 of A lost temple.
c) Agannazar's Altruistic Assassin of Illumination {@A7!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns.
// Hmm, I should probably ditch these...
d) a Scroll of Mass Genocide
e) The Wand of Digging of Thrain (20 charges) {Azog Orc 22}
f) 4 Staffs of Genocide[1|5] (4 charges)
g) The Ring Mail of Tumaros (-2 to accuracy) [12,+15]
It provides immunity to acid and fire. It makes you completely
fearless. It provides resistance to sound, shards and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Mirkwood.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Medusa, the Gorgon on level 44 of Moria.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Ninja on level 33 of Moria.
j) Soft Studded Leather of Resistance [5,+7]
k) The Hard Leather Armour 'Ellos' (-1 to accuracy) [6,+17]
It sustains your strength, intelligence and charisma. It provides
immunity to cold. It provides resistance to acid, fire, dark and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Moria.
l) The Feathers Cloak 'Undor' [1,+8]
It sustains your dexterity. It provides immunity to electricity and
fire. It provides immunity to paralysis. It provides resistance to
dark, confusion, shards and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Algroth on level 44 of Moria.
m) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Orc 16.
n) The Dagger 'Nimthanc' (E:898, L:9) (1d4) (+13,+10)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It strikes at undead
with holy wrath. It provides resistance to cold and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Shaman on level 31 of Moria.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It makes you completely
fearless. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) {Lokkak Mkw 28}
It provides light (radius 1) forever. It increases your searching by
4. It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of
Mirkwood.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Moria.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to life draining, nexus, chaos and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Olog on level 50 of Moria.
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 41 of Moria.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of A lost temple.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Chaos drake on level 44 of Moria.
v) The War Hammer of Neldorlin (3d3) (+9,+7)
It can be wielded two-handed. It does extra damage from fire. It
drains life from your foes. It is especially deadly against giants.
It strikes at demons with holy wrath. It strikes at undead with holy
wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 12 of Orc Cave.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26. Lot of artifact rewards right in
// that area, now that I look at it...
[Home Inventory - Minas Anor ]
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nexus and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre Priest on level 47 of Moria.
b) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 48 of
Moria.
// I suppose I should Mathom this...
c) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Got Narsil from an Ancient white dragon on MoM 47.
[Home Inventory - Lothlorien ]
a) a Spellbook of Grow Grass
b) a Spellbook of Charm Animal
c) Bumganir's Bag of Magic Toys That Eat Light
It can be activated for light absorption.
You found it lying on the ground on level 16 of Orc Cave.
// I suppose I should start packing this, now that I've seen a Nazgul.
d) Heward's Excellent Experimental Earmuffs of Extermination
It can be activated for genocide every 500 turns.
You found it in the remains of a Dark elven warlock on level 27 of
Mirkwood.
e) Agannazar's Antique Acorn of Amelioration (restore @750)
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Mummified human on level 32 of Moria.
// ...why on *earth* do I still have this?
f) 2 Sprigs of Athelas
g) 15 Potions of Cure Light Insanity
h) 17 Potions of Healing
i) 3 Potions of *Healing*
j) 4 Potions of Restore Mana
k) a Potion of Resistance
l) 14 Scrolls of Reset Recall
m) a Copper Rod of Illumination (20/20) {90% off}
// I'm keeping this just in case I decide to swap out the Lantern of
// Illumination.
n) an Amulet of Brilliance (+5)
It provides light (radius 1) forever. It increases your intelligence
and wisdom by 5.
You bought it from the Expensive Black Market.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient red dragon on level 45 of Moria.
p) The Double Ring Mail 'Tiris' (-2 to accuracy) [15,+9]
It sustains your strength and charisma. It provides immunity to acid
and electricity. It provides resistance to life draining, poison and
light. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 45 of Moria.
q) The Soft Leather Armour of Valan [4,+9]
It sustains your strength, intelligence, wisdom and dexterity. It
provides resistance to life draining, light, dark, sound, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 35 of Moria.
r) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
// My notes don't say where I found this. My plan originally was to swap
// this in later when I would be needing double resists regularly; it
// occurs to me now, though that Character Armor from Mindcraft would
// achieve the same purpose.
s) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 34 of Moria.
t) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ice troll Chieftain on level 40 of Moria.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-orc Shaman on level 35 of Moria.
v) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Mkw 11.
w) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 35 of Moria.
x) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 32 of Moria.
[The Mathom-house Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by
5. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 33 of Moria.
b) a True Totem of Gorbag, the Orc Captain
c) a True Totem of Golfimbul, the Hill Orc Chief
// One of the other perks of the Summoning skill... ;)
d) The Ring of Power of Akhorahil the Blind (+4 to stealth)
It increases your dexterity and stealth by 4. It makes you invisible.
It provides immunity to paralysis. It provides resistance to acid and
chaos. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 48 of Moria.
// An early start to my Nazgul ring collection. ;)
e) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Orfax, Son of Boldor on level 18 of Orc
Cave.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 31 of Moria.
g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 48 of Moria.
h) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 37 of Moria.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 22 of Orc Cave.
k) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Forest troll on level 48 of Moria.
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Last updated 2006-06-09 2:02am EDT. |