Zizzo's ToME Stepladder

Vespa, the Dwarf Druid

  [ToME 2.2.7 Character Dump]

 Name  : Vespa                  Age                 36       STR:  18/91       
 Sex   : Female                 Height              46       INT:  18/69       
 Race  : Dwarf                  Weight             114       WIS: 18/171       
 Class : Druid                  Social Class        34       DEX: 18/217       
 Body  : Player                                              CON: 18/101       
 God   : Yavanna Kementari                                   CHR!  18/90       
                                                                               
 + To Melee Hit          30 Level             42    Hit Points      502/   502 
 + To Melee Damage       44 Experience   2415033    Spell Points    299/   299 
 + To Ranged Hit         26 Max Exp      2415033    Sanity          593/   593 
 + To Ranged Damage      12 Exp to Adv.  2610000    Piety                89308 
   AC                 27+80 Gold         1444391    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  9d6+396   
 Stealth     : Fair         Magic Device: Very Good    Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of two children of a Dwarven Miner.  You have            
          an uncharacteristic fascination with living things.  You             
          have dark brown eyes, straight black hair, a three-foot              
          beard, and a dark complexion.                                        


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Death fate: Level 1 (50')
// My only character ever to even attempt a death fate (well, deliberately;
// I've blundered into a few on occasion...).  This must have been one of
// the easier ones; the toughest monster was an Ancient bronze dragon, and
// everything else was nicely scattered and mostly stayed asleep until I
// could Pulverize it to death.
        A lost temple: Level 20 (1000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 17885 enemies.
 The sword that was broken is now reforged.
 You saved 16 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 34th Quelle of the 2890th year of the third age.
 You have been adventuring for 48 days.

                    adefkmnopsuxz{|@            
        Add Int   : .......2.2......            
        Add Wis   : .......2.2......            
        Add Dex   : 34..5.3.........            
        Add Stea. : .......2........            
        Add Sear. : .........2......            
        Add Tun.. : ..............5.            
        Add Speed : .48...32........            
        Add Blows : 3...............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.+.....            
        Hold Life : ................            
        Res Acid  : .+....+++.......            
        Res Elec  : .+......+.......            
        Res Fire  : .+..............            
        Imm Cold  : .+......*.......            
        Res Pois  : +...+...........            
        Res Fear  : ................            
        Res Lite  : ..........+.....            
        Res Dark  : ................            
        Res Blind : .........+.....+            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ......+.+.......            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : ........+.......            
        Res Disen : ................            
        Levitate  : ...........+....            
        Lite      : ..........+.....            
        See Invis : .........+......            
        Activate  : ....+..+.++.....            
        Orc.ESP   : +...............            

Skills (points left: 0)
 - Combat                                        34.900 [0.700]
          - Weaponmastery                        46.750 [0.750]
                   . Axe-mastery                 00.000 [0.200]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         35.380 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          18.000 [0.600]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  07.200 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            35.400 [0.600]
 - Monster-lore                                  01.000 [1.200]
          . Summoning                            01.000 [0.700]
// The skill point plan, some of which I've achieved, is to max Combat and
// Weaponmastery, push Mindcraft and Magic to 35 and Spell-power to 25, and
// put just enough into Prayer that we can exactly max it by completing all
// the relic quests.  I'd like to have pushed Axe-mastery some, but it's
// just too expensive at that low multiplier.  I decided to eschew
// Summoning on the grounds that if I were gonna go that route, I might as
// well just play a Summoner.  I've also bought both the Extra Max Blows
// abilities, now that my STR and DEX are high enough to make them worth
// it.

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to meet a Battle-scarred veteran on level 8.
You are fated to meet a Novice mindcrafter on level 5.
You are fated to meet a Giant white centipede on level 12.
You may find a Ring of Accuracy on level 9.
You are fated to find a Tulwar on level 12.
// I wonder if it's worth it to go back and pick these off...


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
// This is not as deadly as I'd like, but it's beat out every other weapon
// so far, including Anduril.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
// A nice source of resists and speed.
e) a Ring of Speed (+8)
    It increases your speed by 8.  
    You bought it from the Speed Ring Market.
// And speaking of speed... ;) ;)  This is from MoM 37; I should probably
// go back down there and see if I can better it.
f) an Indestructible Ring of Damage (+18)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+2] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You found it in the remains of a Young black dragon on level 44 of Moria.
m) a Dwarven Lantern of Illumination {@w9!d!k!v!s}
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
// This has been *very* handy.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+5] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
    by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
// A fate-find on level 1.
p) The Small Metal Shield of Aeruir [3,+5]
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stability [6,+10]
    It provides resistance to nexus.  It allows you to levitate.  
    It was given to you as a reward.
// Princess quest reward from Mkw 28.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+4,+7) (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of the Tree {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Book of Beginner Cantrips {!d!k!v!s}
e) a Spellbook of Water Bite {!d!k!v!s}
// This covers most of what I can cast; I just need a Yavanna tome now.
// Healing and Recovery are lifesavers (literally), and Geyser and Tidal
// Wave are pretty useful too (not to mention Ent's Potion...); I don't
// quite have Stone Prison up to level 10 yet, so it's not as useful as it
// could be.  The Cantrip's book is for Phase Door, thanks to an early FF
// hit to Conveyance.
f) 10 Potions of Cure Critical Wounds {!d!k!v!s}
g) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
h) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s!!}
i) a Partial Totem of an Elite uruk {!d!k!v!s}
// Yeah, I know, I said I wasn't doing Summoning.  This is just a "handler"
// monsters, for killing things that, for whatever reason (usually piety
// concerns), I don't want to kill myself.  On reflection, I don't think
// there are any of those, so maybe I should ditch this...
j) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Amazingly useful, as always... ;)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
b) The Toenail of Vecna
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 1 of A lost temple.
c) Agannazar's Altruistic Assassin of Illumination {@A7!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns.  
// Hmm, I should probably ditch these...
d) a Scroll of Mass Genocide
e) The Wand of Digging of Thrain (20 charges) {Azog Orc 22}
f) 4 Staffs of Genocide[1|5] (4 charges)
g) The Ring Mail of Tumaros (-2 to accuracy) [12,+15]
    It provides immunity to acid and fire.  It makes you completely
    fearless.  It provides resistance to sound, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 44 of Moria.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ninja on level 33 of Moria.
j) Soft Studded Leather of Resistance [5,+7]
k) The Hard Leather Armour 'Ellos' (-1 to accuracy) [6,+17]
    It sustains your strength, intelligence and charisma.  It provides
    immunity to cold.  It provides resistance to acid, fire, dark and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
l) The Feathers Cloak 'Undor' [1,+8]
    It sustains your dexterity.  It provides immunity to electricity and 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    dark, confusion, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Algroth on level 44 of Moria.
m) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on Orc 16.
n) The Dagger 'Nimthanc' (E:898, L:9) (1d4) (+13,+10)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It strikes at undead
    with holy wrath.  It provides resistance to cold and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 31 of Moria.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) {Lokkak Mkw 28}
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of
    Mirkwood.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog on level 50 of Moria.
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 41 of Moria.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of A lost temple.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Chaos drake on level 44 of Moria.
v) The War Hammer of Neldorlin (3d3) (+9,+7)
    It can be wielded two-handed.  It does extra damage from fire.  It
    drains life from your foes.  It is especially deadly against giants.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 12 of Orc Cave.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26.  Lot of artifact rewards right in
// that area, now that I look at it...


  [Home Inventory - Minas Anor ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 47 of Moria.
b) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 48 of
    Moria.
// I suppose I should Mathom this...
c) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Got Narsil from an Ancient white dragon on MoM 47.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Grow Grass
b) a Spellbook of Charm Animal
c) Bumganir's Bag of Magic Toys That Eat Light
    It can be activated for light absorption.  
    You found it lying on the ground on level 16 of Orc Cave.
// I suppose I should start packing this, now that I've seen a Nazgul.
d) Heward's Excellent Experimental Earmuffs of Extermination
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 27 of
    Mirkwood.
e) Agannazar's Antique Acorn of Amelioration (restore @750)
    It can be activated for restore stats and life levels every 750 turns.
    You found it in the remains of a Mummified human on level 32 of Moria.
// ...why on *earth* do I still have this?
f) 2 Sprigs of Athelas
g) 15 Potions of Cure Light Insanity
h) 17 Potions of Healing
i) 3 Potions of *Healing*
j) 4 Potions of Restore Mana
k) a Potion of Resistance
l) 14 Scrolls of Reset Recall
m) a Copper Rod of Illumination (20/20) {90% off}
// I'm keeping this just in case I decide to swap out the Lantern of
// Illumination.
n) an Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It increases your intelligence
    and wisdom by 5.  
    You bought it from the Expensive Black Market.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 45 of Moria.
p) The Double Ring Mail 'Tiris' (-2 to accuracy) [15,+9]
    It sustains your strength and charisma.  It provides immunity to acid
     and electricity.  It provides resistance to life draining, poison and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 45 of Moria.
q) The Soft Leather Armour of Valan [4,+9]
    It sustains your strength, intelligence, wisdom and dexterity.  It
    provides resistance to life draining, light, dark, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying in a vault on level 35 of Moria.
r) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
// My notes don't say where I found this.  My plan originally was to swap
// this in later when I would be needing double resists regularly; it
// occurs to me now, though that Character Armor from Mindcraft would
// achieve the same purpose.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 34 of Moria.
t) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ice troll Chieftain on level 40 of Moria.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
v) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Mkw 11.
w) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
x) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 32 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by
    5.  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 33 of Moria.
b) a True Totem of Gorbag, the Orc Captain
c) a True Totem of Golfimbul, the Hill Orc Chief
// One of the other perks of the Summoning skill... ;)
d) The Ring of Power of Akhorahil the Blind (+4 to stealth)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to paralysis.  It provides resistance to acid and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 48 of Moria.
// An early start to my Nazgul ring collection. ;)
e) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Orfax, Son of Boldor on level 18 of Orc
    Cave.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 31 of Moria.
g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 48 of Moria.
h) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 37 of Moria.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of Orc Cave.
k) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 48 of Moria.



Last updated 2006-06-09 2:02am EDT.

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    Comments

    2004-08-23 3:51am EDT
    The wrongness of this combination just appealed to me somehow. Done the Downs and two relic quests so far. And just to give you some idea of what I've had to put up with, the first level of the second relic quest was the very same level for which I'd previously received a death fate...

    2004-11-06 9:24pm EST
    Done the Orc Cave and the third relic quest. Got a much better handle on my piety now that I've figured out how to boost it easily. Gonna do the Old Forest next, for the piety and in the hopes of finding dungeon towns.

    2004-11-27 3:57am EST
    Done Mirkwood and the last two relic quest. First time I've ever maxed Prayer. Now that I've got all this piety to work with, I should start breaking out some of my Yavanna spellbooks...

    2006-06-09 2:02am EDT
    Another of my characters that I left languishing in Moria too long (I'm detecting a pattern here…). Done Moria. Some decent kit improvements, but she still feels a little weak—probably because her STR and DEX are still rather far from max.

    2006-12-15 3:07am EST
    Midpoint of Land of Mountains. I think I've got a bit better handle on her, what with a few CON boosts and remembering to actually use her Mindcraft powers and Nature spells more often. Instant stat and exp restore on command is amazingly useful. Oh, and finding Cubragol didn't hurt, either… ;)

    2007-03-17 11:30pm EDT
    Finished Land of Mountains. More CON from Trone's coat is good, but the loss of DEX from Thalkettoth apparently cost me a blow from Lasher. How sad is it that that's still my best-damage weapon? Mordor's probably next, or I might skip ahead to Dol Guldur.

    2007-10-28 9:44pm EDT
    Decided to do Mordor next. Also swept the Maze for Hammerhand, and did the Maeglin quest. I seriously need a better damage dealing weapon than Lasher, but at this late stage I don't know what it'd be. Dol Guldur is next.

    2008-06-11 3:27am EDT
    Swept Dol Guldur. Some kit improvements, but still not quite the damage dealer I'd like—though I did enjoy catching Hoarmurath and Dwar in a Tidal Wave kill zone in the Thrain quest… >;) Ring hunting next.

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