Zizzo's ToME Stepladder

Adelia Burrows, the Hobbit Summoner

  [ToME 2.3.3 Character Sheet]

 Name  : Adelia Burrows         Age                 26       Str:  18/23  18/78
 Sex   : Female                 Height              25       Int: 18/111 18/126
 Race  : Hobbit                 Weight              45       Wis! 18/150 18/160
 Class : Summoner               Social Class        27       DEX: 18/219       
 Body  : Player                                              CON: 18/***       
 God   : Yavanna Kementari                                   CHR! 18/120       
// Okay, I take it back; without Mindcraft, Yavanna *is* annoyingly
// difficult to please.  Next time I think I'll go with Eru and Charm from
// the Mind school.
                                                                               
 + To Melee Hit          21 Level             42    Hit Points      -72/   904 
 + To Melee Damage       13 Experience   2382552    Spell Points    212/   214 
 + To Ranged Hit         28 Max Exp      2384693    Sanity          530/   530 
 + To Ranged Damage      11 Exp to Adv.  2700000    Piety                26472 
   AC                 25+96 Gold          674526    Speed           Fast (+11) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Bad          Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Poor         Mel.dmg/Rnd:  12d7+78   
 Stealth     : Very Good    Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Hobbit Home Owner.  You are a            
          credit to the family.  You have brown eyes, wavy auburn              
          hair, and an average complexion.  You were notorious as a            
          child for keeping assorted forest wildlife as pets.                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 46 (2300')
        The Sandworm lair: Level 26 (1300')
        A lost temple: Level 23 (1150')

 Your body was a Player.
 You have defeated 4378 enemies.
 You saved 16 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 17th Hrive of the 2890th year of the third age.
 Your adventure lasted 85 days.

     Your Attributes:
You are dead, killed by a Dread on level 46 of Moria.
You can feel the danger of evil magic.
You can create food.
You can test automatizer rules against specific items
You are terrified.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to blasts of shards.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Int   : .......2.2......            
        Add Wis   : .......2.2......            
        Add Dex   : 2..3..3.........            
        Add Con   : 2.5.......4.....            
        Add Stea. : .......2........            
        Add Sear. : .........2......            
        Add Tun.. : ..............2.            
        Add Speed : 2..3.132........            
        Add Blows : 2...............            
        Slay Anim.: +............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Orc  : +............+..            
        Slay Troll: +............+..            
        Slay Giant: +............+..            
        Slay Drag.: +............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...............+            
        Sust Con  : ...+......+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : .....+..........            
        Res Acid  : ......+++.......            
        Res Elec  : ........+.......            
        Res Fire  : ...+....+.......            
        Res Cold  : ...+....+.+.....            
        Res Pois  : ........+.......            
        Res Fear  : ................            
        Res Light : ........+.......            
        Res Dark  : ........+.......            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : .+....+.........            
        Res Neth  : ......+.........            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...........+....            
        Lite      : .....+..........            
        See Invis : ...+.+...+......            
        Digestion : ...+............            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Activate  : .....+.+.++.....            
        Animal.ESP: +...............            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        13.900 [0.600]
          . Weaponmastery                        01.800 [0.600]
          - Archery                              20.600 [0.500]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.700]
          . Stealth                              06.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         19.328 [0.800]
          . Magic-Device                         15.800 [1.000]
 - Spirituality                                  13.500 [0.500]
          . Prayer                               35.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  46.000 [1.200]
          . Summoning                            46.500 [0.700]
          . Corpse-preservation                  46.000 [1.000]
          . Symbiosis                            01.000 [0.300]
// The skill point plan is, or was, to max Summoning, Corpse-preservation
// and Monster-lore, push Archery to 20 and Magic-Device to 15, buy Ammo
// creation, push Prayer far enough that all five relic quests will max it,
// and dump the rest into Magic.

Abilities
 * Ammo creation


  [Fates]

You may meet a Mongbat on level 56.
You may find a Rune [Cold] on level 53.
You may meet a Mature green dragon on level 63.
You may meet a Red naga on level 5.
// `Fraid not... :-\


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 46 of Moria.
d) a Sling of Extra Might (x4) (+13,+11)
    It provides resistance to shards.  It fires missiles with extra might.
    You found it lying on the ground on level 34 of Moria.
e) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You found it in the remains of a Halfling slinger on level 40 of Moria.
f) The Ring of Eondi (+3 to speed)
    It increases your dexterity and speed by 3.  It sustains your 
    constitution.  It provides resistance to fire and cold.  It allows you
    to see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
m) The Star of Elendil (+1) {@w8!d!k!v!s}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 34 of
    Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+5] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 12.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
    and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 30 of Moria.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 43 of Moria.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 46 of Moria.
// [sound F/X:  forehead repeatedly striking desk]
x) a Pair of Soft Leather Boots of Levitation [2,+6]
    It allows you to levitate.  
    You found it in the remains of a Snotling on level 15 of Orc Cave.
// Best pair of boots I ever found...
z) (nothing)
{) 13 Iron Shots of Cuthaladh (1d4) (+25,+19) {@w1=g!d!k!v!s}
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Gnomish Shovel (+2)
    It increases your ability to tunnel by 2.  


  [Character Inventory]

a) a Fireproof Forest Tome of Yavanna {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
// This was mainly for charming animals.
b) 8 Potions of Speed {!d!k!v!s}
c) 9 Potions of Cure Critical Wounds {!d!k!v!s}
d) 9 Scrolls of Phase Door {@r1!r!d!k!v!s}
e) 10 Scrolls of Teleportation {!d!k!v!s}
f) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s}
g) a Moonstone Rod of the Istari of Disarming (150/150) {@z3!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
h) a Silver Rod of the Istari of Detection (200/200) {@z8!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dread on level 45 of Moria.
i) a Silver Rod of Recall (100/100) {@z2!*}
j) a Partial Totem of a Mystic named Bruce {@m1!d!k!v!s}
k) a Partial Totem of an Ancient multi-hued dragon named Bruce {@m2!d!k!v!s}
l) a Partial Totem of a Berserker named Bruce {@m3!d!k!v!s}
// The Berserker was a recent acquisition.  Had to be careful using him,
// though, as he has the destroy-weaker-creatures flag.
m) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) 23 Mithril Shots of Frost (3d4) (+15,+17) {@w2=g!d!k!v!s}
    It does extra damage from frost.  It cannot be harmed by acid.  It
    cannot be harmed by cold.  
    You made it yourself.
o) 24 Mithril Shots (exploding) (3d4) (+10,+10) {@w3=g!d!k!v!s}
    It cannot be harmed by acid.  
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Toenail of Vecna (genocide @ 500)
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
b) a Scroll of Genocide
    
c) The Wand of Digging of Thrain (19 charges)
d) a Staff of Genocide[1|11] (3 charges)
e) a Partial Totem of a Giant white mouse
// This one, as I recall, was for wide floor cover, for fighting things
// like invisible monsters early on.  I think.  I suppose I should ditch it
// now...
f) a Ring of Fear Resistance
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 24 of Mirkwood.
h) an Elven Thunderlord Coat of Resist Acid [9,+13] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    38 of Moria.
i) a Large Leather Shield of Reflection [4,+9]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 22 of Orc Cave.
// Wore this until I found Celegorm.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Mimic on level 22 of Orc Cave.
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 20 of Orc Cave.
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 31 of Mirkwood.
m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 30 of Mirkwood.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga Captain on level 20 of Orc Cave.
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
// Dropped by very first Scroll of Acquirement on MoM 36.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    confusion.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 36 of Moria.
r) The Sling of Farmer Maggot (x2) (+20,+7) (+2) {100% off}
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 28.
t) 18 Rounded Pebbles 'North' (1d2) (+19,+10) {90% off}
    It does extra damage from electricity and fire.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
u) 27 Iron Shots of Aratan (1d4) (+13,+6) {90% off}
    It does extra damage from fire.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
v) 15 Iron Shots of Coion (1d4) (+10,+9) {90% off}
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
w) 30 Iron Shots of Rulacar (1d4) (+6,+10) {90% off}
    It does extra damage from frost.  It is a great bane of demons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
x) 15 Iron Shots of Ormeth (1d4) (+13,+13) {90% off}
    It is especially deadly against trolls.  It is a great bane of undead.
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
// Assorted randart armor that I wasn't packing for various reasons --- too
// heavy, damage too low, no useful brands, what have you.


  [Home Inventory - Gondolin ]

a) a Partial Totem of a Blue Thunderlord
// Stowed him after getting the Berserker.  He was just too annoying,
// always teleporting away out of a fight.
b) The Splint Mail of Silosgior (-2 to accuracy) [19,+8]
    It sustains your charisma.  It provides immunity to fire.  It provides
    resistance to poison, nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 43 of Moria.
c) The Thunderlord Coat of Ginor [9,+15]
    It sustains your wisdom and constitution.  It provides immunity to 
    electricity and cold.  It provides resistance to life draining, fire, 
    light and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Scrag on level 44 of Moria.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
// [sound F/X:  forehead repeatedly striking desk]
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 43 of Moria.
g) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    light.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 43 of Moria.
i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog on level 43 of Moria.
j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 42 of Moria.
k) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 43 of Moria.


  [Home Inventory - Minas Anor ]

a) The Metal Scale Mail 'Galanele' (-2 to accuracy) [13,+3]
    It sustains your intelligence and charisma.  It provides immunity to 
    acid and cold.  It makes you completely fearless.  It provides
    resistance to life draining, fire, light, confusion, sound, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 34 of Moria.
b) The Paper Armour of Nengil [4,+6]
    It provides immunity to acid and electricity.  It makes you completely
    fearless.  It provides resistance to life draining, poison, light and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice paladin on level 36 of Moria.
c) The Paper Armour of Ndirth [4,+14]
    It sustains your charisma.  It provides immunity to fire.  It provides
    resistance to acid, cold and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 42 of Moria.
d) The Padded Armour of Hardh [4,+6]
    It sustains your strength.  It provides immunity to acid, electricity
    and fire.  It makes you completely fearless.  It provides resistance 
    to shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 46 of Moria.
// Found this shortly before I died.  What is they say?  Those whom the
// gods would destroy...?
e) The Large Leather Shield of Elume [4,+12]
    It sustains your dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, poison, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 30 of Moria.
f) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 38 of Moria.
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill troll on level 38 of Moria.
h) 25 Rounded Pebbles (exploding) (1d2) (+4,+9) {90% off}
i) 16 Rounded Pebbles (exploding) (1d2) (+6,+6) {90% off}
j) 21 Rounded Pebbles (exploding) (1d2) (+6,+6) {90% off}
k) 29 Rounded Pebbles (exploding) (1d2) (+7,+5) {90% off}
l) 22 Rounded Pebbles (exploding) (1d2) (+6,+5) {90% off}
m) 17 Rounded Pebbles (exploding) (1d2) (+6,+5) {90% off}
n) 24 Rounded Pebbles (exploding) (1d2) (+5,+4) {90% off}
o) 24 Rounded Pebbles (exploding) (1d2) (+5,+3) {90% off}
p) 15 Rounded Pebbles (exploding) (1d2) (+5,+2) {90% off}
q) 24 Rounded Pebbles (exploding) (1d2) (+4,+2) {90% off}
r) 17 Rounded Pebbles (exploding) (1d2) (+3,+3) {90% off}
s) 26 Iron Shots (exploding) (1d4) (+3,+4)
t) 21 Iron Shots (exploding) (1d4) (+6,+7) {90% off}
u) 22 Iron Shots (exploding) (1d4) (+2,+8) {90% off}
v) 15 Iron Shots (exploding) (1d4) (+5,+3) {90% off}
w) 30 Iron Shots (exploding) (1d4) (+2,+3) {90% off}
// Okay, this was kind of silly, but having accidentally taken the Poisoned
// Water quest with no feasible way of completing it, I got the hare-
// brained idea into my head that maybe if I accumulated enough exploding
// ammo, I could complete the quest that way.  Never did get around to
// trying...
    


  [Home Inventory - Lothlorien ]

a) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
b) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You bought it from the Black Market.
// Never did pack these with my cramped inventory.
c) a Sprig of Athelas
d) 19 Potions of Cure Light Insanity
e) 99 Potions of Water Curing {quest}
// See above.
f) 9 Potions of Speed {!d!k!v!s}
g) 13 Potions of Healing
h) 4 Potions of *Healing*
i) 4 Potions of Restore Mana
j) 8 Scrolls of Reset Recall
k) a Partial Totem of a Lizard king
l) a Partial Totem of an Elder aranea named Bruce {@m3!d!k!v!s}
m) a Partial Totem of a 5-headed hydra named Bruce {@m2!d!k!v!s}
n) a Partial Totem of an Ancient bronze dragon named Bruce {@m2!d!k!v!s}
// Assorted totems that I retired, and probably should have ditched.
o) a Partial Totem of an Enchantress
// I think I was planning to use this one to summon powerful dragons and
// maybe make companions out of them.
p) an Amulet of Brilliance (+1)
    It provides light (radius 1) forever.  It increases your intelligence
    and wisdom by 1.  
    You found it in the remains of a Snaga on level 30 of Moria.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 30 of Moria.
r) an Elven Cloak [4,+5] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) a Dragon Helm of Water Breathing [8,+20]
    It makes you completely fearless.  It provides resistance to fire, 
    light, shards and nexus.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 24 of Mirkwood.
// In hopes of surviving long enough to need to go to Numenor.  [sound F/X:
// forehead repeately striking desk]
t) The Rounded Pebble 'Travak' (3d6) (+9,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadow drake on level 30 of Mirkwood.
// Dropped by the princess quest monsters on Mkw 30.
u) 27 Iron Shots 'Moron' (1d4) (+11,+22) {@w4=g!d!k!v!s}
    It does extra damage from acid, electricity and frost.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
// According to my notes, I stowed these because the ones I was wielding
// hit noticeably more often due to their higher to-hit.
v) 27 Mithril Shots of Venom (3d4) (+11,+16)
w) 15 Mithril Shots of Venom (3d4) (+17,+12) {90% off}
    It poisons your foes.  It cannot be harmed by acid.  
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Guardian naga on level 42 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 17 of Orc Cave.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven sorcerer on level 43 of Moria.
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectre on level 40 of Moria.
e) a True Totem of Wormtongue, Agent of Saruman
f) a True Totem of Mughash, the Kobold Lord
g) a True Totem of Smeagol
h) a True Totem of Orfax, Son of Boldor
i) a True Totem of Nar, the Dwarf
j) a True Totem of Gorbag, the Orc Captain
k) a True Totem of Lagduf, the Snaga
l) a True Totem of Azog, King of the Uruk-Hai
m) a True Totem of The Icky Queen
n) a True Totem of Khim, Son of Mim
o) a True Totem of Angamaite of Umbar
p) a True Totem of Uldor the Accursed
q) a True Totem of Ibun, Son of Mim
r) a True Totem of Lokkak, the Ogre Chieftain
s) a True Totem of Bolg, Son of Azog
t) a True Totem of Kavlax the Many-Headed
u) a True Totem of Gorlim, Betrayer of Barahir
// One of my favorite hobbies with summoners. ;)
v) The Ring of Power of Akhorahil the Blind (+5 to speed)
    It increases your intelligence and speed by 5.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    confusion.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 46 of Moria.
// Managed only one Nazgul kill.
w) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Icky Queen on level 25 of Mirkwood.
x) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin on level 43 of Moria.
a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Moria.
b) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 44 of Moria.
c) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on Orc 19.
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 42 of Moria.
f) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 46 of Moria.


Last updated 2007-04-14 3:10pm EDT


Comments

2005-08-26 8:32pm EDT
This time out I'm worshipping Yavanna, hoping to use her Charm Animal spell to reduce the effectiveness of counter-summoners like the Mystics that got her predecessor killed. If this doesn't pan out, I'll try Eru and Charm from the Mind school. In what was probably a suicidally insane move, she did the Lothlorien Spiders quest fresh out of the Downs, in a desparate last-ditch attempt to get her piety back above sea level. She was level 22 going into that one… :-O ;) Next up is the third relic quest.

2006-06-04 8:53pm EDT
Another character update. Done the Orc Cave, Mirkwood and two more relic quests. Gonna need some tougher totems before long; these are starting to become outmatched.

2006-12-26 10:50pm EST
Midpoint of Moria. I had to more or less power-dive half of that because I needed the Stone of Lore so badly. Also done the final relic quest, and acquired a couple totem upgrades.

2007-04-14 3:10pm EDT
It never even occurred to me when I swapped in Paurnimmen that Cammithrim might be my only source of free action… [sound F/X: forehead repeatedly striking desk]

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