Adelia Burrows, the Hobbit Summoner
[ToME 2.2.7 Character Dump]
Name : Adelia Burrows Age 32 STR! 18/90
Sex : Neuter Height 30 INT: 18
Race : Hobbit Weight 50 WIS: 18/115
Class : Summoner Social Class 68 DEX! 18/200
Body : Player CON: 18/30
God : Nobody Chr: 18/113 18/118
+ To Melee Hit 25 Level 40 Max Hit Points 371
+ To Melee Damage 17 Experience 1559664 Cur Hit Points -3
+ To Ranged Hit 43 Max Exp 1586952 Max SP (Mana) 127
+ To Ranged Damage 21 Exp to Adv. 1875000 Cur SP (Mana) 127
AC 16+71 Gold 561801
(Miscellaneous Abilities)
Fighting : Excellent Disarming : Very Good Blows/Round: 8
Bows/Throw : Heroic Magic Device: Very Good Shots/Round: 2
Saving Throw: Very Good Mel.dmg/Rnd: 16d7+136
Stealth : Superb Tactic: normal Infra-Vision: 40 feet
Perception : Fair Explor: normal Speed: +8
Searching : Very Good
(Character Background)
You are the only child of a Hobbit Home Owner. You are a
well liked child. You have brown eyes, curly brown hair,
and an average complexion. You were notorious as a child
for keeping various forest wildlife as pets.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Your body was a Player.
You have defeated 4670 enemies.
You saved 11 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 33rd Quelle of the 2890th year of the third age.
Your adventure lasted 47 days.
Your Attributes:
You are dead, killed by a Great crystal drake on level 40 of Moria.
You can create food.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You can sense the presence of animals.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to nexus attacks.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your dexterity is sustained.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.
Skills (points left: 22)
- Combat 17.500 [0.600]
. Weaponmastery 01.000 [0.600]
- Archery 10.200 [0.400]
. Sling-mastery 00.000 [0.300]
- Sneakiness 01.000 [0.700]
. Stealth 01.000 [0.700]
. Disarming 01.000 [0.500]
- Magic 09.000 [0.800]
. Magic-Device 01.000 [1.000]
- Spirituality 01.000 [0.500]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 43.960 [1.200]
. Summoning 43.700 [0.700]
. Corpse-preservation 43.000 [1.000]
. Symbiosis 01.300 [0.400]
Abilities
* Ammo creation
[Fates]
You may find an Essence of Chaos on level 14.
You may find a Wand of Teleport Away on level 47.
You may meet a Hippogryph on level 50.
[Character Equipment]
a) The Sabre 'Careth Asdriag' (2d7) (+6,+9) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) a Sling of Extra Shots (x2) (+24,+21)
e) a Ring of Speed (+6) {cursed}
f) a Ring of Extra Attacks (+2 attacks)
It increases your attack speed by 2.
You bought it from the Black Market.
k) an Amulet of the Serpents [+5] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison.
You bought it from the Black Market.
m) a Feanorian Lamp of Brightness {@w9!d!k!v!s}
It provides light (radius 5) forever. It provides resistance to dark.
It cannot be harmed by fire.
You bought it from the Black Market.
n) Elven Padded Armour [4,+8] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 7 of Barrow-Downs.
o) a Mouse Fur of Aman [1,+22] (+2 to stealth)
It increases your stealth by 2. It provides resistance to sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 34 of Moria.
p) a Large Metal Shield of Resist Acid [5,+5]
s) a Hard Leather Cap of Seeing [2,+4] (+2 to searching) {Bullroarer BDw 5}
It increases your searching by 2. It provides resistance to blindness.
It allows you to see invisible monsters.
You found it in the remains of Bullroarer the Hobbit on level 5 of
Barrow-Downs.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stability [3,+2]
It provides resistance to nexus. It allows you to levitate.
You found it in the remains of a Brown yeek on level 14 of Orc Cave.
z) (nothing)
{) 18 Mithril Shots of Lightning (3d4) (+12,+12) {@w1=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by acid.
It cannot be harmed by electricity.
You made it yourself.
|) a Gnomish Shovel (+3,+5) (+2)
It increases your ability to tunnel by 2.
[Character Inventory]
a) 10 Potions of Cure Critical Wounds {!d!k!v!s}
b) 7 Scrolls of Phase Door {@r1!r!d!k!v!s}
c) a Wooden Rod of Illumination (10/10) {@z7!d!k!v!s}
d) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
e) a Silver Rod of Recall (100/100) {@z2!z!d!k!v!s}
f) a Silver Rod of Detection (100/100) {@z6!d!k!v!s}
g) a Golden Rod of Disarming (125/125) {@z4!d!k!v!s}
h) a Staff of Teleportation[1|20] (8 charges) {@u1!u!d!k!v!s}
i) a Partial Totem of a 5-headed hydra {@m1!d!k!v!s}
j) a Partial Totem of an Ancient blue dragon {@m2!d!k!v!s}
k) a Partial Totem of an Enchantress {@m3!d!k!v!s}
l) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) a Broad Sword (Defender) (2d5) (+9,+13) [+8] (+4 to stealth)
n) a Three Piece Rod of Slay Evil (3d3) (+5,+9)
o) 28 Bolts of Acid (1d5) (+8,+9)
p) 15 Rounded Pebbles of Arast (1d2) (+11,+6) {@w3=g!d!k!v!s}
It does extra damage from frost. It poisons your foes. It is
especially deadly against giants. It strikes at demons with holy
wrath. It is a great bane of undead. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
q) 16 Rounded Pebbles of Venom (1d2) (+5,+11) {@w2=g!d!k!v!s}
It poisons your foes.
You made it yourself.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Boccob's Unifinished Works of Mass Destruction
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 17 of Orc Cave.
b) The Ebon Cube of Darkness
It can be activated for acquirement.
You found it lying on the ground on level 3 of Barrow-Downs.
c) Boccob's Magical Mish-mash
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
d) a Scroll of Mass Genocide
e) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it is
being worn. It increases your intelligence, wisdom and constitution by
3. It provides resistance to acid, poison and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 35 of Moria.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
i) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion.
It cannot be harmed by acid, cold, lightning or fire.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to levitate.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Rapier of Menaran (1d6) (+10,+9) (+4 to speed)
It provides light (radius 1) forever. It increases your speed by 4.
It does extra damage from frost. It poisons your foes. It is
especially deadly against dragons. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave orc on level 21 of Orc Cave.
l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Vampire on level 36 of Moria.
m) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 35 of Moria.
n) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures. It
provides immunity to paralysis. It provides resistance to poison. It
allows you to sense the presence of orcs. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Hill orc on level 35 of Moria.
o) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 32 of Moria.
p) The Morning Star of Fingroth (2d6) (+9,-3) (+4)
It increases your strength and intelligence by 4. It is a great bane
of dragons. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Black ogre on level 16 of Orc Cave.
q) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire. It was given to you as a reward.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w3=g!d!k!v!s}
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 29 of Mirkwood.
s) The Small Wooden Boomerang 'Teldi' (1d4) (+15,+6) {Smeagol BDw 3}
It does extra damage from electricity and fire. It poisons your foes.
It is especially deadly against giants. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Smeagol on level 3 of Barrow-Downs.
t) The Horn of Helm (+2)
It can be activated for sound ball (300) every 300 turns if it is being
worn. It increases your strength and constitution by 2. It provides
immunity to cold. It makes you completely fearless. It provides
resistance to nether. It cannot be harmed by acid, cold, lightning or
fire.
[Home Inventory - Lothlorien ]
a) Balrilbon's Soulgem of Mass Destruction
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 29 of Mirkwood.
b) 3 Sprigs of Athelas
c) 25 Potions of Cure Light Insanity
d) 10 Potions of Cure Insanity
e) 16 Potions of Healing
f) 8 Scrolls of Reset Recall
g) a Rod Tip of Disarming (50 Mana to cast) {seek Simplicity rod}
h) a Staff of Teleportation[1|20] (9 charges)
i) a Partial Totem of a Mature green dragon {@m4!d!k!v!s}
j) a Partial Totem of a Lizard king {@m3!d!k!v!s}
k) a Partial Totem of a Green Thunderlord
l) a Partial Totem of an Elder aranea
m) a Ring of Strength (+4)
It increases your strength by 4.
You bought it from the Black Market.
n) a Ring of Dexterity (+4)
It increases your dexterity by 4.
You bought it from the Black Market.
o) The Bar Chain Mail 'Fronwen' (-2 to accuracy) [18,+6]
It sustains your wisdom and dexterity. It provides immunity to cold.
It provides resistance to poison, confusion, nether and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 35 of Moria.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 36 of Moria.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness and sound. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 35 of Moria.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It increases
your searching, infravision and ability to tunnel by 4. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snaga Shaman on level 37 of Moria.
t) The Dagger 'Dethanc' (E:17242, L:22) (1d4) (+14,+7)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
fights against evil with holy fury. It makes you invisible. It
sustains your charisma. It provides resistance to electricity, cold,
poison and dark. It allows you to sense the presence of trolls and
giants. It slows your metabolism. It drains experience. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 36 of Moria.
u) Climbing Set
It allows you to climb mountains.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by morgul
beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Flying skull on level 15 of Orc Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death quasit on level 36 of Moria.
c) a True Totem of Boldor, King of the Yeeks
d) a True Totem of Ugluk, the Uruk
e) a True Totem of Angamaite of Umbar
f) a True Totem of Mim, Betrayer of Turin
g) a True Totem of Sangahyando of Umbar
h) a True Totem of Ibun, Son of Mim
i) a True Totem of Mughash, the Kobold Lord
j) a True Totem of Orfax, Son of Boldor
k) a True Totem of Ufthak of Cirith Ungol
l) a True Totem of Gorbag, the Orc Captain
m) a True Totem of Lugdush, the Uruk
n) a True Totem of Ulfast, Son of Ulfang
o) a True Totem of Bullroarer the Hobbit
p) a True Totem of Draebor, the Imp
q) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces a
fiery sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 35 of Moria.
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 35 of Moria.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is heavily
cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 35 of Moria.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons. It
is especially deadly against natural creatures. It provides resistance
to blindness, sound and nexus. It produces an anti-magic shell. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 31 of Moria.
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Last updated 2005-03-13 7:01pm EST
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