Zizzo's ToME Stepladder

Adelia Burrows, the Hobbit Summoner

  [ToME 2.2.7 Character Dump]

 Name  : Adelia Burrows         Age                 32       STR!  18/90       
 Sex   : Neuter                 Height              30       INT:     18       
 Race  : Hobbit                 Weight              50       WIS: 18/115       
 Class : Summoner               Social Class        68       DEX! 18/200       
 Body  : Player                                              CON:  18/30       
 God   : Nobody                                              Chr: 18/113 18/118
                                                                               
 + To Melee Hit          25 Level             40    Max Hit Points       371   
 + To Melee Damage       17 Experience   1559664    Cur Hit Points        -3   
 + To Ranged Hit         43 Max Exp      1586952    Max SP (Mana)        127   
 + To Ranged Damage      21 Exp to Adv.  1875000    Cur SP (Mana)        127   
   AC                 16+71 Gold          561801                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Disarming   : Very Good    Blows/Round:  8         
 Bows/Throw  : Heroic       Magic Device: Very Good    Shots/Round:  2         
 Saving Throw: Very Good                               Mel.dmg/Rnd:  16d7+136  
 Stealth     : Superb       Tactic:       normal       Infra-Vision: 40 feet   
 Perception  : Fair         Explor:       normal       Speed:        +8        
 Searching   : Very Good                                                       
                         (Character Background)                                
          You are the only child of a Hobbit Home Owner.  You are a            
          well liked child.  You have brown eyes, curly brown hair,            
          and an average complexion.  You were notorious as a child            
          for keeping various forest wildlife as pets.                         


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 4670 enemies.
 You saved 11 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 33rd Quelle of the 2890th year of the third age.
 Your adventure lasted 47 days.

     Your Attributes:
You are dead, killed by a Great crystal drake on level 40 of Moria.
You can create food.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You can sense the presence of animals.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to nexus attacks.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your dexterity is sustained.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.

Skills (points left: 22)
 - Combat                                        17.500 [0.600]
          . Weaponmastery                        01.000 [0.600]
          - Archery                              10.200 [0.400]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         09.000 [0.800]
          . Magic-Device                         01.000 [1.000]
 - Spirituality                                  01.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  43.960 [1.200]
          . Summoning                            43.700 [0.700]
          . Corpse-preservation                  43.000 [1.000]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Ammo creation


  [Fates]

You may find an Essence of Chaos on level 14.
You may find a Wand of Teleport Away on level 47.
You may meet a Hippogryph on level 50.


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+6,+9) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Sling of Extra Shots (x2) (+24,+21)
e) a Ring of Speed (+6) {cursed}
f) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+5] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance
    to poison.  
    You bought it from the Black Market.
m) a Feanorian Lamp of Brightness {@w9!d!k!v!s}
    It provides light (radius 5) forever.  It provides resistance to dark.
    It cannot be harmed by fire.  
    You bought it from the Black Market.
n) Elven Padded Armour [4,+8] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid,
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
o) a Mouse Fur of Aman [1,+22] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 34 of Moria.
p) a Large Metal Shield of Resist Acid [5,+5]
s) a Hard Leather Cap of Seeing [2,+4] (+2 to searching) {Bullroarer BDw 5}
    It increases your searching by 2.  It provides resistance to blindness.
    It allows you to see invisible monsters.  
    You found it in the remains of Bullroarer the Hobbit on level 5 of
    Barrow-Downs.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stability [3,+2]
    It provides resistance to nexus.  It allows you to levitate.  
    You found it in the remains of a Brown yeek on level 14 of Orc Cave.
z) (nothing)
{) 18 Mithril Shots of Lightning (3d4) (+12,+12) {@w1=g!d!k!v!s}
    It does extra damage from electricity.  It cannot be harmed by acid.
    It cannot be harmed by electricity.  
    You made it yourself.
|) a Gnomish Shovel (+3,+5) (+2)
    It increases your ability to tunnel by 2.  


  [Character Inventory]

a) 10 Potions of Cure Critical Wounds {!d!k!v!s}
b) 7 Scrolls of Phase Door {@r1!r!d!k!v!s}
c) a Wooden Rod of Illumination (10/10) {@z7!d!k!v!s}
d) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
e) a Silver Rod of Recall (100/100) {@z2!z!d!k!v!s}
f) a Silver Rod of Detection (100/100) {@z6!d!k!v!s}
g) a Golden Rod of Disarming (125/125) {@z4!d!k!v!s}
h) a Staff of Teleportation[1|20] (8 charges) {@u1!u!d!k!v!s}
i) a Partial Totem of a 5-headed hydra {@m1!d!k!v!s}
j) a Partial Totem of an Ancient blue dragon {@m2!d!k!v!s}
k) a Partial Totem of an Enchantress {@m3!d!k!v!s}
l) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Broad Sword (Defender) (2d5) (+9,+13) [+8] (+4 to stealth)
n) a Three Piece Rod of Slay Evil (3d3) (+5,+9)
o) 28 Bolts of Acid (1d5) (+8,+9)
p) 15 Rounded Pebbles of Arast (1d2) (+11,+6) {@w3=g!d!k!v!s}
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) 16 Rounded Pebbles of Venom (1d2) (+5,+11) {@w2=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Boccob's Unifinished Works of Mass Destruction
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 17 of Orc Cave.
b) The Ebon Cube of Darkness
    It can be activated for acquirement.  
    You found it lying on the ground on level 3 of Barrow-Downs.
c) Boccob's Magical Mish-mash
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
d) a Scroll of Mass Genocide
e) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by
    3.  It provides resistance to acid, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 35 of Moria.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to levitate.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Rapier of Menaran (1d6) (+10,+9) (+4 to speed)
    It provides light (radius 1) forever.  It increases your speed by 4.
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire on level 36 of Moria.
m) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 35 of Moria.
n) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 35 of Moria.
o) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 32 of Moria.
p) The Morning Star of Fingroth (2d6) (+9,-3) (+4)
    It increases your strength and intelligence by 4.  It is a great bane
    of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black ogre on level 16 of Orc Cave.
q) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being worn.
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  It was given to you as a reward.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w3=g!d!k!v!s}
    It does extra damage from acid, electricity, fire and frost.  It
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of Mirkwood.
s) The Small Wooden Boomerang 'Teldi' (1d4) (+15,+6) {Smeagol BDw 3}
    It does extra damage from electricity and fire.  It poisons your foes.
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
t) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) Balrilbon's Soulgem of Mass Destruction
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 29 of Mirkwood.
b) 3 Sprigs of Athelas
c) 25 Potions of Cure Light Insanity
d) 10 Potions of Cure Insanity
e) 16 Potions of Healing
f) 8 Scrolls of Reset Recall
g) a Rod Tip of Disarming (50 Mana to cast) {seek Simplicity rod}
h) a Staff of Teleportation[1|20] (9 charges)
i) a Partial Totem of a Mature green dragon {@m4!d!k!v!s}
j) a Partial Totem of a Lizard king {@m3!d!k!v!s}
k) a Partial Totem of a Green Thunderlord
l) a Partial Totem of an Elder aranea
m) a Ring of Strength (+4)
    It increases your strength by 4.  
    You bought it from the Black Market.
n) a Ring of Dexterity (+4)
    It increases your dexterity by 4.  
    You bought it from the Black Market.
o) The Bar Chain Mail 'Fronwen' (-2 to accuracy) [18,+6]
    It sustains your wisdom and dexterity.  It provides immunity to cold.
    It provides resistance to poison, confusion, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Moria.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 36 of Moria.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and sound.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance to
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 35 of Moria.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga Shaman on level 37 of Moria.
t) The Dagger 'Dethanc' (E:17242, L:22) (1d4) (+14,+7)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to electricity, cold,
    poison and dark.  It allows you to sense the presence of trolls and
    giants.  It slows your metabolism.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 36 of Moria.
u) Climbing Set
    It allows you to climb mountains.  


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 15 of Orc Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 36 of Moria.
c) a True Totem of Boldor, King of the Yeeks
d) a True Totem of Ugluk, the Uruk
e) a True Totem of Angamaite of Umbar
f) a True Totem of Mim, Betrayer of Turin
g) a True Totem of Sangahyando of Umbar
h) a True Totem of Ibun, Son of Mim
i) a True Totem of Mughash, the Kobold Lord
j) a True Totem of Orfax, Son of Boldor
k) a True Totem of Ufthak of Cirith Ungol
l) a True Totem of Gorbag, the Orc Captain
m) a True Totem of Lugdush, the Uruk
n) a True Totem of Ulfast, Son of Ulfang
o) a True Totem of Bullroarer the Hobbit
p) a True Totem of Draebor, the Imp
q) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn.  It provides light (radius 5) forever.  It decreases your
    strength, intelligence, wisdom, dexterity, constitution, charisma and
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces a
    fiery sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 35 of Moria.
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Moria.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 31 of Moria.


Last updated 2005-03-13 7:01pm EST


Comments

2004-01-25 2:06pm EST
Latest incarnation; doing good so far...

2004-02-08 9:12pm EST
Done Mirkwood. Hit a Trap of No Return at the bottom, too, which was extremely annoying. Currently debating whether my current totems are good enough to try the Spiders quest with. And I still haven't figured out how I'm gonna get through Orc Town in Moria yet...

2004-04-12 11:10pm EDT
Figured out how to get through Orc Town: brazen it out alone. Only scary part (*ahem*) was when an Ancient black dragon pinned me in a corner and cast a fear spell on me, and I had to risk calling up some pets near a Shrieker to take it down for me. That Elder aranea totem is indeed from the Spiders quest, and has served me well (I just have to remember that it's sensitive to light, so I can't light a room when it's anywhere near me...).

2005-03-13 7:01pm EST
Crap. Killed by backwash from one of my own dragons. And here I though that Enchantress totem was such a great idea. Of course, in retrospect, I probably should have dismissed most of the army after they'd finished with that Great Storm Wyrm in that vault...

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