Zizzo's ToME Stepladder

Bjorn, the Beorning Warper

  [ToME 2.2.6 Character Dump]

 Name  : Bjorn                  Age                 45       STR: 18/170       
 Sex   : Male                   Height              86       INT! 18/200       
 Race  : Beorning               Weight             304       WIS: 18/168       
 Class : Warper                 Social Class        74       DEX: 18/133       
 Body  : Player                                              CON: 18/120       
 God   : Manwe Sulimo                                        CHR!     16       
                                                                               
 + To Melee Hit          58 Level             38    Max Hit Points       523   
 + To Melee Damage       45 Experience   1330050    Cur Hit Points        -2   
 + To Ranged Hit         58 Max Exp      1423702    Max SP (Mana)        387   
 + To Ranged Damage       0 Exp to Adv.  1530000    Cur SP (Mana)        387   
   AC                 14+82 Gold          322094    Piety              73163   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Excellent    Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  30-1000   
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are a descendant of Beorn to the 3.79th degree (your             
          mother was Swedish, hence your name).  You have blue eyes,           
          bleached blond hair, and a tanned complexion.  You signed            
          up for the job because you thought it said "Surfer".  Oops.          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 47 (2350')

 Your body was a Player.
 You were disguised as a Bear.
 You have defeated 15165 enemies.
 You saved 16 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 32nd Quelle of the 2890th year of the third age.
 Your adventure lasted 46 days.

     Your Attributes:
You are dead, killed by a Death drake on level 47 of Moria.
You feel righteous.
You feel heroic.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are lucky.
You are surrounded with electricity.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
          . Bearform-combat                      42.000 [1.000]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         24.220 [0.900]
          . Magic-Device                         04.150 [1.050]
          . Spell-power                          38.800 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        01.600 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           30.000 [1.200]
          . Divination                           31.200 [1.200]
          . Temporal                             42.000 [1.200]
          . Mind                                 01.400 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               05.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Potion of Restore Dexterity on level 28.
You are fated to find an Everburning Torch on level 12.
You are fated to find a Potion of Apple Juice on level 7.


  [Character Equipment]

a) (nothing)
d) a Drum of Power (+2)
        It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    light.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring 'Galon' (+11) (+4)
    It increases your strength, 
    intelligence, wisdom and searching by 4.  It sustains your wisdom.  It
    provides resistance to acid and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Spell [Essence of Speed]
k) an Indestructible Amulet of Trickery (+3)
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 39 of Moria.
m) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Rogrog the Black Troll on level 41 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Mouse Fur of Electricity [1,+13]
    It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    You bought it from the Black Market.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and chaos.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 22 of
    Mirkwood.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {@b8!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by
    fire.  
    You found it in the remains of an Enchantress on level 43 of Moria.
b) a Fireproof Book of Beginner Cantrips {@b1!d!k!v!s}
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
c) a Spellbook of Reveal Ways {@b6!d!k!v!s}
    
d) a Spellbook of Identify {@b4!d!k!v!s}
    
e) a Spellbook of Disarm {@b3!d!k!v!s}
    
f) a Fireproof Spellbook of Manwe's Blessing {@b7!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
g) a Spellbook of Charm {@b2!d!k!v!s}
    
h) 10 Potions of Cure Critical Wounds {!d!k!v!s}
    
i) a Potion of Restore Mana
j) a Scroll of *Identify*
k) 9 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
    
l) a Silver Rod of Simplicity of Recall (100/100) {@z2!z!d!k!v!s}
m) The Wand of Digging of Thrain (75 charges) {@a4!d!k!v!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Essence of Speed
    
b) The Ebon Cube of Darkness (mass geno @1000)
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Ethereal drake on level 37 of Moria.
c) The Tome of Collected Weird Magic (hi exp loss)
    
    It can be activated for high experience loss.  
    You found it lying in a vault on level 46 of Moria.
d) a Parchment titled ``Secrets of the Gnomish Wizards'' (geno @500)
    It can be activated
    for genocide every 500 turns.  
    You found it in the remains of an Ethereal drake on level 37 of Moria.
e) 20 Mushrooms of Cure Serious Wounds {100% off}
f) a Scroll of Mass Genocide
g) a Mithril Rod of the Istari of Nothing (320/320)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
h) a Staff of Genocide[1|5] (3 charges)
    
i) The Ring of Power of Ren the Unclean (+3)
    It increases your dexterity and 
    constitution by 3.  It makes you invisible.  It sustains your wisdom.  
    It makes you completely fearless.  It provides resistance to 
    electricity and nether.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 46 of Moria.
j) a Ring of Spell
k) a Ring of Spell
l) an Amulet of Spell
m) an Amulet of Spell
n) an Amulet of Spell
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 35 of Moria.
p) Soft Leather Armour of Resistance [4,+15] {Boldor Orc 15}
    
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 15 of
    Orc Cave.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 37 of Moria.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your 
    dexterity, stealth and searching by 4.  It does extra damage from acid
    .  It poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 41 of Moria.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 43 of Moria.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
w) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It
    can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 41 of Moria.
x) The Light Crossbow 'Harwe' (x4) (+9,+6) (+1 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution, charisma and speed by 1.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 37 of Moria.


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Manwe Sulimo
    
b) a Spellbook of Greater Identify
    
c) a Spellbook of Recall
    
d) a Spellbook of Vision
    
e) The Gem of Knowledge Restoration (restore @750)
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 44 of Moria.
f) 4 Sprigs of Athelas
    
g) 15 Potions of Cure Light Insanity
    
h) 11 Potions of Healing
    
i) a Potion of *Healing*
j) 4 Potions of Restore Mana
k) 14 Scrolls of Reset Recall
    
l) The Ring of Hilweth (+1 to stealth)
    It increases 
    your stealth by 1.  It provides resistance to acid, poison and chaos.  
    It allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 35 of Moria.
m) The Ring of Erebromur (+1 to speed)
    It 
    increases your strength, wisdom, constitution, infravision and speed
     by 1.  It sustains your wisdom and charisma.  It provides resistance 
    to poison.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 40 of Moria.
n) The Ring 'Ecthon' (+3)
    
    It increases your constitution by 3.  It sustains your intelligence
     and wisdom.  It provides resistance to fire, cold and nexus.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) a Ring of Accuracy (+17)
    
    You bought it from the Black Market.
p) a Ring of Speed (+6)
    It increases your speed by 6.  
    You bought it from the Rare Jewelry Shop.
q) a Ring of Spell [Identify]
r) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a
    spell.  It increases your intelligence and searching by 4.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
s) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 42 of Moria.
t) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 35 of Moria.
u) a Golden Crown of Seeing [0,+9] (+2 to searching)
    It 
    increases your searching by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It cannot be harmed by acid.  
    You found it lying in a vault on level 27 of Mirkwood.
v) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 19 of Orc
    Cave.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 
    20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
c) The Phial of Undeath (-5) {cursed, !w!w!w!w!w!w}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Stone of Lore
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 41 of Moria.
f) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It
    can be activated for remove fear and cure poison every 5 turns if it
    is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of The Old Forest.
g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 31 of Moria.
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 36 of Moria.
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 31 of Moria.
j) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It makes you completely fearless.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 43 of Moria.
k) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does
    extra damage from frost.  It is especially deadly against natural
    creatures.  It provides resistance to cold and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 35 of Moria.
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 41 of Moria.
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bandit on level 34 of Moria.
n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 36 of Moria.
o) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be
    wielded two-handed.  It increases your charisma by 3.  It does extra
    damage from fire.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It provides resistance to fire and sound.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 38 of Moria.
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 31 of Moria.


Last updated 2004-06-05 11:28pm EDT


Comments

2004-05-08 11:43pm EDT
I must be out of my ever-lovin' mind. A second Day-in-the-Life narrative, this time with a character more likely to survive the Orc Cave. Here he is just after completing the Downs; next, I've got a relic quest to do...

2004-05-16 10:28pm EDT
Done the first relic quest and the Orc Cave. I've got another relic quest in the wings, but it looks to be much tougher; I'll probably wait until after Mirkwood at least.

2004-05-20 11:37pm EDT
Done Mirkwood. Notable acquisitions include Thranduil. Now I've really got to decide whether to do Moria or the second relic quest next...

2004-06-05 11:28pm EDT
@#$%. One typo and I'm dead. Apparently floor incriptions really are dangerous. So close to the bottom of Moria, too...

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