Bjorn, the Beorning Warper
[ToME 2.2.6 Character Dump]
Name : Bjorn Age 43 STR: 16
Sex : Male Height 145 INT: 19
Race : Beorning Weight 320 WIS: 12
Class : Warper Social Class 58 DEX: 14
Body : Player CON: 13
God : Manwe Sulimo CHR: 7
+ To Melee Hit -1 Level 27 Max Hit Points 189
+ To Melee Damage 14 Experience 59461 Cur Hit Points 189
+ To Ranged Hit -1 Max Exp 59461 Max SP (Mana) 147
+ To Ranged Damage 0 Exp to Adv. 63000 Cur SP (Mana) 147
AC 20+40 Gold 44289 Piety 1267
// Piety is finally back above sea level after a tour of the Orc Cave (my
// usual strategy for Manwe worshippers).
(Miscellaneous Abilities)
Fighting : Excellent Perception : Excellent Blows/Round: 1
Bows/Throw : Bad Searching : Very Good Shots/Round: 1
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 3-36
Stealth : Good Magic Device: Good Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are a descendant of Beorn to the 3.79th degree (your
mother was Swedish, hence your name). You have blue eyes,
bleached blond hair, and a tanned complexion. You signed
up for the job because you thought it said "Surfer". Oops.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
A lost temple: Level 12 (600')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 3710 enemies.
You saved 6 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 6th Quelle of the 2890th year of the third age.
You have been adventuring for 20 days.
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Add Str : ...............+
Add Dex : ......3.........
Add Chr : .1..............
Add Stea. : .......4........
Add Sear. : .......4........
Add Speed : ......3.........
Sust Str : ...............+
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : .+.......+......
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : .........+......
Hold Life : ................
Res Acid : .+....+..+......
Res Elec : .+..............
Res Fire : .+..............
Res Cold : .+.......+......
Res Pois : ................
Res Fear : ................
Res Lite : .........+......
Res Dark : ................
Res Blind : ................
Res Conf : .........+......
Res Sound : ................
Res Shard : ......+.........
Res Neth : .+....+.........
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
See Invis : .+.......+......
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 00.700 [0.400]
. Sneakiness 01.000 [0.900]
- Magic 19.360 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 31.800 [0.700]
. Mana 01.000 [0.700]
. Fire 01.600 [0.800]
. Water 00.000 [0.800]
. Air 00.000 [0.800]
. Earth 00.000 [0.800]
. Meta 00.000 [0.800]
. Conveyance 08.400 [1.200]
. Divination 22.800 [1.200]
. Temporal 31.200 [1.200]
. Mind 01.400 [0.700]
. Nature 00.000 [0.800]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.000 [0.550]
. Prayer 05.000 [0.500]
. Monster-lore 00.000 [0.500]
// My skill point strategy is to max Bearform-combat, Temporal and Spell-
// power, push Conveyance and Divination up enough to cast Recall resp.
// Greater Identify, dabble a few points here and there to pick up a few
// utility spells, and put the rest into Prayer. For ranged attacks I'm
// using Manathrust and Noxious Cloud (from Manwe), both helped enormously
// by boosting Spell-power. FF quest gifts have all gone into Magic, which
// would otherwise have topped out around 25 with this allocation.
Abilities
* Perfect casting
[Fates]
You may find a Scroll of Holy Chant on level 5.
You may meet a Scruffy little dog on level 16.
You may meet a Brown yeek on level 3.
[Character Equipment]
a) (nothing)
d) a Harp of Power (+1)
It increases your charisma by 1. It sustains your charisma. It
provides resistance to acid, electricity, fire, cold and nether. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
// With no weapon, tool, gloves, boots or shield slots in bear form, I'm
// going to have to make very good use of the slots I have left; this Harp
// seemed like a good choice for now.
e) a Ring of Damage (+13)
You bought it from the Black Market.
f) (nothing)
k) an Amulet of Spell [Essence of Speed] {@b2}
It has a spell stored inside.
You bought it from the Black Market.
m) a Dwarven Lantern of Illumination
It grants you the power of
illuminate if it is being worn. It provides light (radius 2) forever.
It cannot be harmed by fire.
You bought it from the Black Market.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k}
It increases your dexterity and
speed by 3. It provides resistance to acid, shards and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) an Elven Cloak [4,+11] (+4 to stealth)
p) (nothing)
s) The Iron Helm of Teldanar [5,+4] {Ulfang Orc 16}
It sustains your
charisma. It provides immunity to paralysis. It provides resistance
to acid, cold, light and confusion. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfast, Son of Ulfang on level 16 of Orc
Cave.
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) (nothing)
[Character Inventory]
a) a Tome of Knowledge {@b3!d!k!v!s}
b) a Book of Beginner Cantrips {@b1!d!k!v!s}
c) a Spellbook of Disarm {@b4!d!k!v!s}
d) a Spellbook of Noxious Cloud {@b6!d!k!v!s}
e) a Spellbook of Charm {@b5!d!k!v!s}
// This is how I've been dealing with good monsters. Annoying for groups,
// and almost didn't take on a level-20 Paladin, but so far it's worked.
f) 10 Potions of Heroism {!d!k!v!s}
// Now that my piety's finally above sea level, I might ditch these and
// start carrying the Manwe's Blessing spellbook.
g) 9 Potions of Cure Critical Wounds {!d!k!v!s}
h) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
i) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
j) The Wand of Digging of Thrain (20 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// A poor stand-in for a shovel. I'm gonna have to start charging this up.
k) a Staff of Teleportation[1|20] (11 charges) {@u1!u!d!k!v!s}
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Book of Teleportation
b) a Spellbook of Essence of Speed
c) a Spellbook of Wind Shield
d) a Spellbook of Recharge
e) a Spellbook of Manwe's Blessing
f) 20 Mushrooms of Cure Serious Wounds {100% off}
g) 23 Potions of Cure Light Insanity
h) a Potion of Healing
i) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
j) a Ring of Invisibility {Smeagol BDw 4}
k) a Ring of Spell
l) a Ring of Spell
m) a Ring of Spell
n) a Ring of Spell
o) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
p) an Amulet of Spell
q) an Amulet of Spell
r) Elven Leather Scale Mail of Resist Fire (-1 to accuracy) [11,+11] (+3 to stealt
It increases your stealth by 3. It
provides resistance to acid, electricity, fire, cold and blindness.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Boldor, King of the Yeeks on level 16 of
Orc Cave.
// Tempting, but too heavy.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nether. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dark elven lord on level 22 of Orc Cave.
t) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 17 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be
activated for magic missile (2d6) every 2 turns if it is being worn.
It provides light (radius 1) forever. It sustains your constitution.
It provides immunity to paralysis. It provides resistance to light.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your
intelligence, dexterity and speed by 3. It is especially deadly
against trolls. It is especially deadly against giants. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
w) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light
(radius 1) forever. It increases your searching by 3. It does extra
damage from frost. It is especially deadly against dragons. It is
especially deadly against orcs. It fights against evil with holy
fury. It provides resistance to cold, dark and sound. It allows you
to sense the presence of orcs and dragons. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Orc Cave.
x) The Sling of Farmer Maggot (x2) (+18,+0) (+2) {100% off}
// Got hit by a Disenchanter mold. Should prob'ly give this to the Mathom-
// house.
[The Mathom-house Inventory - Bree ]
a) The Short Sword 'Celdolad' (1d7) (+12,+17) (+3)
It provides
light (radius 1) forever. It increases your charisma by 3. It does
extra damage from acid and frost. It poisons your foes. It produces
chaotic effects. It is especially deadly against orcs. It is a great
bane of undead. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 10 of Orc Cave.
b) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 13 of Orc Cave.
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Last updated 2004-04-18 7:46pm EDT
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